Showing posts with label ux design. Show all posts
Showing posts with label ux design. Show all posts

Saturday, October 08, 2011

Not Your Parent’s Mobile Phone: UX Design Guidelines For Smartphones


Gesture Card

Smartphones are what younger generations know as just phones. The iPad (aka the tablet) is giving your grandma’s PC a run for its money. You certainly are holding some amazing futuristic technology in your hands. It will be even better tomorrow, though, so why does it matter to us or to users? By Tim R. Todish

Monday, August 01, 2011

The UX of Learning

While many desk-shackled students may wish they were napping rather than enduring yet another monotonous lecture, learning is by no means confined within the classroom. By Tyler Tate

Tuesday, May 03, 2011

Whitney Hess: Design Principles — The Philosophy of UX

As a consultant, Whitney spends a lot of time talking about UX and inevitably, the talk turns to deliverables and process but really we should be establishing a philosophy about how to treat people, in the same way that visual design is about establishing a philosophy about how make an impact. By Whitney Hess

Monday, March 07, 2011

Lean UX: Getting Out Of The Deliverables Business

Ux-discussion in Lean UX: Getting Out Of The Deliverables Business

User experience design for the Web (and its siblings, interaction design, UI design, et al) has traditionally been a deliverables-based practice. Wireframes, site maps, flow diagrams, content inventories, taxonomies, mockups and the ever-sacred specifications document (aka “The Spec”) helped define the practice in its infancy. By Jeff Gothelf

Sunday, February 06, 2011

Mobile UX essentials

Rachel Hinman (Nokia) talked about where and how to begin designing for mobile in her presentation on Mobile UX Essentials.

Read Luke Wroblewski's notes that capture the highlights.

Sunday, August 15, 2010

Cognitive, visual, and motor loads in ux design

You peruse the news at your favorite online news site. You watch the latest episode of your favorite TV show at ABC.com because you were busy last Tuesday. You pay your bills at your bank's website. Somebody (or a team of somebodies) designed the user experience of these three websites you visited. Did they concentrate on trying to engage you to read the next story? By Susan Weinschenk