Showing posts with label ux. Show all posts
Showing posts with label ux. Show all posts
Wednesday, March 06, 2013
The Five Worst UX Mistakes Websites Make
The user experience of websites has improved by leaps and bounds over the years, but we still run into sites that make us ask, “What were they thinking?!” By UX Magazine
Sunday, February 17, 2013
Monday, October 22, 2012
The S.M.A.R.T. User Experience Strategy
It’s not specific, directly measurable, actionable, relevant or trackable. Thus, it will create disagreement and disorganization, sending many projects into chaos. However, you can avoid this by using S.M.A.R.T. goal-setting criteria when defining user and business goals. By Smashing UX Design
Labels:
smart,
user experience,
ux
Wednesday, May 09, 2012
Applying Macrotypography For A More Readable Web Page
Any application of typography can be divided into two arenas: micro and macro. Understanding the difference between the two is especially useful when crafting a reading experience, because it allows the designer to know when to focus on legibility and when to focus on readability. By Smashing Magazine
Labels:
content,
design,
readability,
ux
Removing Stumbling Blocks In Mobile Forms
There are several factors that can be considered to be stumbling blocks throughout the journey of filling out a form. By Smashing UX Design
Friday, April 27, 2012
Gamification And UX: Where Users Win Or Lose
So, what do games have that we miss in UX and Web design? Games have stunning graphics, missions, high scores, etc.. But adding any of those to our designs does not necessarily provide a better user experience — in many cases they’re frippery. What we are really looking for is what those elements bring to the games. By Smashing UX Design
Labels:
information architecture,
user experience,
user interface,
ux
Tuesday, April 10, 2012
A Handy Guide to Better User Experience
In simplest terms, UX, also known as user experience or user usability is the way most basic users feel about using an application, a program, a website or anything. User Experience is based on the reactions and responses the user performs and provides. By 1st Webdesigner
Labels:
user experience,
ux
Tuesday, February 21, 2012
Convenience : The third essential of a customer-centric business
Conventional wisdom says that convenience is a factor of time and effort. On the surface, that’s true, but if you dig a little deeper to fully understand service convenience, you need to consider another factor: perception. By UX Magazine
Labels:
convenience,
ux
Sunday, February 19, 2012
How To Recruit A UX Designer
The Web has entered an era of user-centricity. If businesses are to
attract new customers and retain existing ones, they must create
websites and apps that deliver intuitive and tailored experiences. By Smashing Magazine
Labels:
ux,
ux designer
Sunday, October 09, 2011
Designing the Right Team for UX : An Art and a Science
As brands and partner agencies become more invested in the discipline of user experience, building the right UX team will also require significant commitment and investment. By UX Magazine
Labels:
teams,
user behavior,
ux
Monday, August 01, 2011
Seven Guidelines For Designing High-Performance Mobile User Experiences
Labels:
guidelines,
mobile user experience,
ux
The UX of Learning
Tuesday, May 03, 2011
Whitney Hess: Design Principles — The Philosophy of UX
As a consultant, Whitney spends a lot of time talking about UX and inevitably, the talk turns to deliverables and process but really we should be establishing a philosophy about how to treat people, in the same way that visual design is about establishing a philosophy about how make an impact. By Whitney Hess
The UX of this article
In many respects, when we talk about, evaluate, and revise products from a usability standpoint, we overlook the most important piece: content. Our tendency is to be concerned only with the wrapper or container, navigation through that container, and the interplay of the elements that make up the container. But what about the content which populates this otherwise dead space? By Brett Sandusky
Sunday, February 06, 2011
Making User and Customer Experience a Business Competency
Some very good articels on UX from the client's perspective. By Harley Manning
Labels:
ux
UX Benefits to Building Mobile Web Apps
Craig Villamor proposed "there are many business benefits to building HTML5 mobile apps, but few, if any, user experience benefits." By Luke Wroblewski
Labels:
apps,
mobile web design,
ux
Mobile UX essentials
Rachel Hinman (Nokia) talked about where and how to begin designing for mobile in her presentation on Mobile UX Essentials.
Read Luke Wroblewski's notes that capture the highlights.
Read Luke Wroblewski's notes that capture the highlights.
Labels:
mobile design,
ux,
ux design
Saturday, March 06, 2010
[IA Summit 2008] 'Managing A Strategic UX Team' Model
If you’re managing (or part of) a team inside of a large corporate organization, then you’re familiar with the difficulties of juggling strategic and tactical concerns. By Poetpainter
Labels:
user experience,
ux,
ux models
Saturday, February 06, 2010
Friday, January 15, 2010
UX Madness – 20 Fantastic Resources For User Experience Know How
Maybe UX (User Experience) is the new IA (Information Architecture), but you know we need some guides to make real valuable Web 2.0 things, and the only way to do it is to listen to the visitors, not just count them. By Inspiredmag
Labels:
resources,
user experience,
ux
Subscribe to:
Posts (Atom)