Showing posts with label ux. Show all posts
Showing posts with label ux. Show all posts

Wednesday, March 06, 2013

The Five Worst UX Mistakes Websites Make

The user experience of websites has improved by leaps and bounds over the years, but we still run into sites that make us ask, “What were they thinking?!” By UX Magazine

Sunday, February 17, 2013

Monday, October 22, 2012

The S.M.A.R.T. User Experience Strategy

 Product detail page wireframe.

It’s not specific, directly measurable, actionable, relevant or trackable. Thus, it will create disagreement and disorganization, sending many projects into chaos. However, you can avoid this by using S.M.A.R.T. goal-setting criteria when defining user and business goals. By Smashing UX Design

Wednesday, May 09, 2012

Applying Macrotypography For A More Readable Web Page


Any application of typography can be divided into two arenas: micro  and macro. Understanding the difference between the two is especially useful when crafting a reading experience, because it allows the designer to know when to focus on legibility and when to focus on readability. By Smashing Magazine

Removing Stumbling Blocks In Mobile Forms

Phone number example

There are several factors that can be considered to be stumbling blocks throughout the journey of filling out a form. By Smashing UX Design

Friday, April 27, 2012

Gamification And UX: Where Users Win Or Lose

Game buttons

So, what do games have that we miss in UX and Web design? Games have stunning graphics, missions, high scores, etc.. But adding any of those to our designs does not necessarily provide a better user experience — in many cases they’re frippery. What we are really looking for is what those elements bring to the games. By Smashing UX Design
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Tuesday, April 10, 2012

A Handy Guide to Better User Experience

In simplest terms, UX, also known as user experience or user usability is the way most basic users feel about using an application, a program, a website or anything. User Experience is based on the reactions and responses the user performs and provides. By 1st Webdesigner

Tuesday, February 21, 2012

Convenience : The third essential of a customer-centric business

7/11 Store

Conventional wisdom says that convenience is a factor of time and effort. On the surface, that’s true, but if you dig a little deeper to fully understand service convenience, you need to consider another factor: perception. By UX Magazine

Sunday, February 19, 2012

How To Recruit A UX Designer

The Web has entered an era of user-centricity. If businesses are to attract new customers and retain existing ones, they must create websites and apps that deliver intuitive and tailored experiences. By Smashing Magazine

Sunday, October 09, 2011

Designing the Right Team for UX : An Art and a Science

As brands and partner agencies become more invested in the discipline of user experience, building the right UX team will also require significant commitment and investment. By UX Magazine

Monday, August 01, 2011

Seven Guidelines For Designing High-Performance Mobile User Experiences

Flickr in Seven Guidelines For Designing High-Performance Mobile User Experiences
A positive first impression is essential to relationships. People look for trust and integrity, and they expect subsequent encounters to reflect and reinforce their first impression. The same principles apply to brands and their products. Design plays an important role in building lasting relationships with end users and, thus, in supporting the brand’s promise. By Ivo Weevers

The UX of Learning

While many desk-shackled students may wish they were napping rather than enduring yet another monotonous lecture, learning is by no means confined within the classroom. By Tyler Tate

Tuesday, May 03, 2011

Whitney Hess: Design Principles — The Philosophy of UX

As a consultant, Whitney spends a lot of time talking about UX and inevitably, the talk turns to deliverables and process but really we should be establishing a philosophy about how to treat people, in the same way that visual design is about establishing a philosophy about how make an impact. By Whitney Hess

The UX of this article

In many respects, when we talk about, evaluate, and revise products from a usability standpoint, we overlook the most important piece: content. Our tendency is to be concerned only with the wrapper or container, navigation through that container, and the interplay of the elements that make up the container. But what about the content which populates this otherwise dead space? By Brett Sandusky

Sunday, February 06, 2011

Making User and Customer Experience a Business Competency

Some very good articels on UX from the client's perspective. By Harley Manning

UX Benefits to Building Mobile Web Apps

User Experience Honeycomb

Craig Villamor proposed "there are many business benefits to building HTML5 mobile apps, but few, if any, user experience benefits." By Luke Wroblewski

Mobile UX essentials

Rachel Hinman (Nokia) talked about where and how to begin designing for mobile in her presentation on Mobile UX Essentials.

Read Luke Wroblewski's notes that capture the highlights.

Saturday, March 06, 2010

[IA Summit 2008] 'Managing A Strategic UX Team' Model

Managing A Strategic UX Design Team

If you’re managing (or part of) a team inside of a large corporate organization, then you’re familiar with the difficulties of juggling strategic and tactical concerns. By Poetpainter

Friday, January 15, 2010

UX Madness – 20 Fantastic Resources For User Experience Know How

Maybe UX (User Experience) is the new IA (Information Architecture), but you know we need some guides to make real valuable Web 2.0 things, and the only way to do it is to listen to the visitors, not just count them. By Inspiredmag

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