Showing posts with label mobile design. Show all posts
Showing posts with label mobile design. Show all posts

Sunday, February 17, 2013

Designing an Open-Source iPhone game

Hello Bridges level

This article is the first in a series that will walk through iOS programming using this game as an example. By Smashing Magazine

Friday, January 18, 2013

A Comparison of Methods for Building Mobile-Optimized Websites

The Boston Globe

There’s a debate over which technique of creating mobile-ready websites is the best. By Six Revisions

Assumptions About Mobile To Reconsider

Having too many features may be just as harmful as cutting them down, as you can see when viewing The New York Times website on mobile.

The popularity of mobile has skyrocketed over the past few years. By Smashing Magazine

Thursday, January 03, 2013

Mobile Experience Design Strategy with Luke Wroblewski



Is mobile the next form of mass media? Best-selling author, speaker and mobile project lead, Luke Wroblewski thinks so, and in this video from Cascade SF, he'll talk about what that means and how that impacts mobile UX design.

Testing One Thumb, One Eyeball Mobile Use



People use their smartphones anywhere and everywhere they can, which often means distracted situations that require one-handed use and short bits of partial concentration. By LukeW

Responsive Navigation: Optimizing for Touch Across Devices

how people hold tablets

As more diverse devices embrace touch as a primary input method, it may be time to revisit navigation standards on the Web. How can a navigation menu be designed to work across a wide range of touch screen sizes? By LukeW

Wednesday, January 02, 2013

Design Mistakes We Made in Our iPhone App

Design Mistakes We Made with Our iPhone App

Getting things wrong is inevitable when designing a complex user experience like a mobile app. That’s especially true when you’ve never done it before. By Six Revisions

Tuesday, January 01, 2013

Mobile first



An adaptive, future-friendly solution for website design. By ZURBword

Sunday, April 29, 2012

Nielsen is wrong on mobile

Designer, developer and mobile maven Josh Clark tells us that rather than stripping down, we should be asking how we can do more with the mobile experience. By .Net Magazine

Tuesday, April 10, 2012

Organizing Mobile

Fig 4.1

When it comes to organizing the content and actions on mobile, solid information architecture principles like clear labeling, balanced breadth and depth, and appropriate mental models remain important. But the organization of mobile web experiences also needs to...By A List Apart

Tuesday, February 21, 2012

The Big Web Show #62: Kristofer Layon

Jeffrey Zeldman is joined by Kristofer Layon to discuss his book, Mobilizing Web Sites: Strategies for Mobile Web Implementation, and more. By 5By5

Monday, January 02, 2012

Will the Browser Wars Invade the Mobile Web?


Will the Browser Wars Invade the Mobile Web?

Until recently, there were arguably only three major players in the mobile device world: BlackBerry, iPhone and Android. These devices still hold a big chunk of smartphone users – 73% of the market share of mobile operating systems in the second quarter of 2011 — Microsoft is trying to keep things relevant with their latest mobile OS. By Six Revisions

Monday, October 24, 2011

Organizing Mobile

Fig 4.3

An excerpt from Chapter 4 of Mobile First by Luke Wroblewski (A Book Apart, 2011). By Luke Wroblewski

Sunday, September 04, 2011

Why Separate Mobile & Desktop Web Pages?


Source Order

As use of mobile devices continues to skyrocket across the globe, we're seeing more ways to tackle the challenge of creating great Web experiences across multiple devices. But which approach is right for any given project? By Luke Wroblewski

Monday, August 15, 2011

Top 10 Mobile Web Development JavaScript Frameworks

Top 10 Mobile Web Development JavaScript Frameworks

Creating web apps and sites for the Mobile Web has its own sets of challenges and techniques. From UIs optimized for fingers instead of mouse cursors to the bandwidth limitations that most portable personal devices have, developing for mobile devices requires a paradigm shift for those of us who’ve traditionally created products aimed at desktops. By Jacob Gube

Monday, August 01, 2011

Designing For Android

Two-mobiles in Designing For Android

For designers, Android is the elephant in the room when it comes to app design. As much as designers would like to think it’s an iOS world in which all anyones cares about are iPhones, iPads and the App Store, nobody can ignore that Android currently has the majority of smartphone market share and that it is being used on everything from tablets to e-readers. In short, the Google Android platform is quickly becoming ubiquitous, and brands are starting to notice. By Dan McKenzie

Saturday, July 02, 2011

Make HTML email more mobile friendly

Recommended Touch Size Areas, from 33px to 44px
Let's face it, ask most designers what their dream project would be and I bet none would mention designing and coding HTML Email. By Web Designer Wall

Tuesday, May 17, 2011

Building Mobile Web Apps the Right Way: Tips and Techniques


Mobile web apps are useful alternatives to native apps for mobile devices. These days, Android-based products and iOS devices like the iPhone and iPad all come packed with fantastic mobile browsers (Mobile Chrome and Mobile Safari respectively), and Opera fans can install their preferred browser, too. By Andrew Devlin

Tuesday, May 03, 2011

Luke Wroblewski: Mobile Web Design Moves

A few years ago, Morgan Stanley published a report in which they predicted that somewhere in 2012 more mobile devices would be shipped than PCs. Well, it happened two years earlier than predicted. By Luke Wroblewski

A User-Centered Approach To Web Design For Mobile Devices

User-centered-mobile-design-lifecycle in A User-Centered Approach To Web Design For Mobile Devices

Whether 2011 will be the real “year of the mobile” remains to be seen, but what is indisputable is the fact that the mobile usage of the Web is growing and evolving. As it evolves, so does the mobile user experience, driven by advances in mobile device technology — from better browsers on basic mobile phones (or feature phones — remember the Motorola RAZR?) to the increased adoption of smartphones and tablets. By Lyndon Cerejo