Showing posts with label user experience. Show all posts
Showing posts with label user experience. Show all posts

Thursday, January 03, 2013

Organizing Mobile Web Expereinces

The things that make mobile devices unique have a big impact on how we can organize and guide people through the content of our Web experiences. Just making a desktop-based design tiny won’t cut it. Moving your web site to the mobile web makes you step back and rethink. Watch a video of this presentation at: Extension Learn

User Experience Design in the Google Era



NavigationArts' Director of Information Architecture, Kelley McDonald, discusses how to engage site visitors through effective site structure and relevant content.

Testing One Thumb, One Eyeball Mobile Use



People use their smartphones anywhere and everywhere they can, which often means distracted situations that require one-handed use and short bits of partial concentration. By LukeW

Monday, October 22, 2012

The S.M.A.R.T. User Experience Strategy

 Product detail page wireframe.

It’s not specific, directly measurable, actionable, relevant or trackable. Thus, it will create disagreement and disorganization, sending many projects into chaos. However, you can avoid this by using S.M.A.R.T. goal-setting criteria when defining user and business goals. By Smashing UX Design

Tuesday, May 15, 2012

5 Reasons Why Metaphors Can Improve the User Experience

5 Reasons Why Metaphors Can Improve the User Experience

There are many ways to experience the world around us. Especially offline, we can make use of our different senses to collect information, interpret our environment and make judgments. By Six Revisions

Friday, April 27, 2012

Gamification And UX: Where Users Win Or Lose

Game buttons

So, what do games have that we miss in UX and Web design? Games have stunning graphics, missions, high scores, etc.. But adding any of those to our designs does not necessarily provide a better user experience — in many cases they’re frippery. What we are really looking for is what those elements bring to the games. By Smashing UX Design
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Tuesday, April 10, 2012

A Handy Guide to Better User Experience

In simplest terms, UX, also known as user experience or user usability is the way most basic users feel about using an application, a program, a website or anything. User Experience is based on the reactions and responses the user performs and provides. By 1st Webdesigner

Friday, March 02, 2012

Audiences, Outcomes, and Determining User Needs

Audiences, Outcomes, and Determining User Needs

Every website needs an audience. And every audience needs a goal. Advocating for end-user needs is the very foundation of the user experience disciplines. We make websites for real people. Those real people are able to do real things. Everyone is happy. But, it’s not really that easy, is it? By A List Apart
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Tuesday, February 07, 2012

Integrating UX into the Product Backlog

Integrating UX into the Product Backlog



















Teams moving to agile often struggle to integrate agile with best practices in user-centered design (UCD) and user experience (UX) in general. Fortunately, using a UX Integration Matrix helps integrate UX and agile by including UX information and requirements right in the product backlog. By Boxes and Arrows
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Monday, January 30, 2012

The UX Research Plan That Stakeholders Love

UX practitioners, both consultants and in house, sometimes conduct research. Be it usability testing or user research with a generative goal, research requires planning. By Smashing Magazine
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Tuesday, January 10, 2012

Stop Designing Pages And Start Designing Flows

 Typical conversion funnels for e-commerce websites

For designers, it’s easy to jump right into the design phase of a website before giving the user experience the consideration it deserves. Too often, we prematurely turn our focus to page design and information architecture, when we should focus on the user flows that need to be supported by our designs. By Smashing UX Design
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Tuesday, October 04, 2011

The S.M.A.R.T. User Experience Strategy

Product detail page wireframe.

There’s a fundamental problem with stating that your goal is to “create a good user experience.” It’s not specific, directly measurable, actionable, relevant or trackable. Thus, it will create disagreement and disorganization, sending many projects into chaos. However, we can avoid this by using S.M.A.R.T. goal-setting criteria when defining user and business goals. By Dickson Fong

Improving The Online Shopping Experience, Part 2

The purchase funnel and ways to improve the online experience


Great tips looking at ways to enable customers to make the decision to buy and to guide them through the check-out process. By Lyndon Cerjo

Improve The User Experience By Tracking Errors

It’s easy to see your top-visited pages, navigation patterns and conversion metrics using visitor-tracking tools like Google Analytics. However, this data doesn’t show the roadblocks that users typically run into on your website. By Lara Swanson

Monday, August 01, 2011

Inside Google’s User Experience Lab

Marcin Wichary’s fascination with the relationship between humans and machines began at an early age. As a boy in Poland, he was mesmerized by the interaction between arcade patrons and the video games they played. By Dan Redding

Friday, July 01, 2011

End-to-end experience design

UX means more than just the product interface; it encompasses the whole experience a person will have with a brand and their overall satisfaction with a product. By Theresa Neil

Wednesday, March 16, 2011

Why User Experience Cannot Be Designed

Hassenzahls-model2 in Why User Experience Cannot Be Designed

A lot of designers seem to be talking about user experience (UX) these days. We’re supposed to delight our users, even provide them with magic, so that they love our websites, apps and start-ups. User experience is a very blurry concept. By Helge Fredhelm

Thursday, October 07, 2010

What Is User Experience Design?

01 User Experience Graphic in What Is User Experience Design? Overview, Tools And Resources

Websites and Web applications have become progressively more complex as our industry’s technologies and methodologies advance. What used to be a one-way static medium has evolved into a very rich and interactive experience. By Jacob Gube

Monday, October 04, 2010

User Experience: Using Empathy to Empower Your Users

Whenever we talk about the subject of user experience, one word pulls itself to the front of every discussion. This word is empathy. By Alexander Dawson

Tuesday, August 31, 2010

Good Help is Hard to Find

Good Help is Hard to Find
One of the most fundamental rules of user experience on the web is that developers are rarely qualified to evaluate it. A person who has trouble using a website to accomplish a task will quickly grow frustrated. By Lyle Mullican