This article is the first in a series that will walk through iOS programming using this game as an example. By Smashing Magazine
Showing posts with label iphone. Show all posts
Showing posts with label iphone. Show all posts
Sunday, February 17, 2013
Designing an Open-Source iPhone game
This article is the first in a series that will walk through iOS programming using this game as an example. By Smashing Magazine
Labels:
Apple,
iphone,
mobile,
mobile design
Tuesday, September 25, 2012
5 Simple Tips for Designing Better iPhone Apps
Since it’s not possible for someone to judge ease-of-use (usability) or code-quality just by browsing the App Store, judging entirely based on design makes sense, and so apps with better design tend to be chosen more often when compared with competing apps. By Nathan Barry
Labels:
app design,
iphone,
wireframe,
wireframing
Friday, May 11, 2012
Design Tips for iPhone App Website Layouts
The process of designing a landing page is much different than a
standard website. You have to plan ahead for your audience and
understand what they’ll be looking for. These ideas hold true in any
market and certainly within iPhone/iPad app displays. By Dzineblog
Labels:
iphone,
layout,
smart phone
Tuesday, July 05, 2011
Sunday, May 01, 2011
A Useful Collection of iPhone/iPad Apps Developer Tools and Resources
The iPad was the 2010 must-have gadget of the year, and the iPhone and respective iPod Touch have been incredibly popular over the last few years. It's clear that the success of these devices can be attributed to the endless number of useful, fun, and interesting applications provided by the community. By Kayla Knight
Monday, January 03, 2011
How to Design App Icons for iPhone and iPad
Wednesday, December 01, 2010
Designing for iPhone 4 Retina Display: Techniques and Workflow
The iPhone 4 features a vastly superior display resolution (614400 pixels) over previous iPhone models, containing quadruple the 153600-pixel display of the iPhone 3GS. The screen is the same physical size, so those extra dots are used for additional detail — twice the detail horizontally, and twice vertically. For developers only using Apple’s user interface elements, most of the work is already done for you. By Marc Edwards
Labels:
iphone
Wednesday, September 22, 2010
iPhone App Designs Reviewed
Labels:
app design,
iphone
Saturday, August 14, 2010
I Guest-Edit .Net magazine
In .net magazine Issue No. 206, on sale 17th August in UK (and next month in the US, where it goes by the name “Practical Web Design”), Jeffrey Zeldman examines how new standards like CSS3 and HTML5, new devices like iPhone and Droid, and maturing UX disciplines like content strategy are converging to create new opportunities for web designers and web users.
Friday, July 09, 2010
iPAD VS. iPHONE: A user experience study
An article covering the various aspects of user experience for the iPad and iPhone. By Nate Bolt
Labels:
ipad,
iphone,
user experience
Wednesday, July 07, 2010
Getting Started with the iPhone SDK
Thursday, July 01, 2010
10 iPhone Apps Every Web Designer Should Know About
Saturday, June 12, 2010
Web Development For The iPhone And iPad: Getting Started
According to AdMob, the iPhone operating system makes up 50% of the worldwide smartphone market, with the next-highest OS being Android at 24%. Sales projections for the Apple iPad run anywhere from one to four million units in the first year. By Nick Francis
Monday, February 08, 2010
50 Inspiring iPhone Application Websites
One thing that many of the iPhone application websites have ‘in common’ is their beautiful and inspiring design. They simply look amazing. By Gisele Muller
Labels:
inspiration,
iphone
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